本文主要讲述了利用android自定义控件实现瀑布流与水波纹效果
首先为实现效果,应了解touch事件在android中的传递机制
在执行touch事件时
-
首先执行dispatchTouchEvent方法,执行事件分发。
-
再执行onInterceptTouchEvent方法,判断是否中断事件,返回true时中断,执行自己的onTouchEvnet方法.
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最后执行onTouchEvent方法,处理事件
瀑布流实现
首先定义三个listView竖起排列,并且配置适配器
public class MainActivity extends Activity {
private ListView lv1;
private ListView lv2;
private ListView lv3;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
lv1 = (ListView) findViewById(R.id.lv1);
lv2 = (ListView) findViewById(R.id.lv2);
lv3 = (ListView) findViewById(R.id.lv3);
try {
lv1.setAdapter(new MyAdapter1());
lv2.setAdapter(new MyAdapter1());
lv3.setAdapter(new MyAdapter1());
} catch (Exception e) {
e.printStackTrace();
}
}
private int ids[] = new int[] { R.drawable.default1, R.drawable.girl1,
R.drawable.girl2, R.drawable.girl3 };
class MyAdapter1 extends BaseAdapter {
@Override
public int getCount() {
return 3000;
}
@Override
public Object getItem(int position) {
return position;
}
@Override
public long getItemId(int position) {
return 0;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
ImageView iv = (ImageView) View.inflate(getApplicationContext(),
R.layout.lv_item, null);
int resId = (int) (Math.random() * 4);
iv.setImageResource(ids[resId]);
return iv;
}
}
}
布局文件的配置
<com.example.pinterestlistview.MyLinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/mll"
tools:context=".MainActivity" >
<ListView
android:id="@+id/lv2"
android:scrollbars="none"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1" />
<ListView
android:id="@+id/lv1"
android:scrollbars="none"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1" />
<ListView
android:id="@+id/lv3"
android:scrollbars="none"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1" />
</com.example.pinterestlistview.MyLinearLayout>
listView布局文件,注意要设置图片adjustViewBounds=true,并且图片应该放大drawable文件夹下,而不是drawable-hdpi下,不然的话会参差不齐
<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/iv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:src="@drawable/lvfood1" />
自定义类截取事件分发
public class MyLinearLayout extends LinearLayout {
public MyLinearLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
return true;
}
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
return super.dispatchTouchEvent(ev);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int width=getWidth()/getChildCount();
int height = getHeight();
int count=getChildCount();
float eventX = event.getX();
if (eventX<width){ // 滑动左边的 listView
event.setLocation(width/2, event.getY());
getChildAt(0).dispatchTouchEvent(event);
return true;
} else if (eventX > width && eventX < 2 * width) { //滑动中间的 listView
float eventY = event.getY();
if (eventY < height / 2) {
event.setLocation(width / 2, event.getY());
for (int i = 0; i < count; i++) {
View child = getChildAt(i);
try {
child.dispatchTouchEvent(event);
} catch (Exception e) {
e.printStackTrace();
}
}
return true;
} else if (eventY > height / 2) {
event.setLocation(width / 2, event.getY());
try {
getChildAt(1).dispatchTouchEvent(event);
} catch (Exception e) {
e.printStackTrace();
}
return true;
}
}else if (eventX>2*width){
event.setLocation(width/2, event.getY());
getChildAt(2).dispatchTouchEvent(event);
return true;
}
return true;
}
}
完成,运行效果如下
水波纹效果实现
要实现水波纹效果,只需用一个自定义控件填充整个Activity即可
<com.zj.wave.MyWave
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
自定义控件实现
/**
* 水波纹效果
* @author leo
*
*/
public class MyRingWave extends View{
/**
* 二个相临波浪中心点的最小距离
*/
private static final int DIS_SOLP = 13;
protected boolean isRunning = false;
private ArrayList<Wave> wList;
public MyRingWave(Context context, AttributeSet attrs) {
super(context, attrs);
wList = new ArrayList<MyRingWave.Wave>();
}
private Handler handler = new Handler(){
public void handleMessage(android.os.Message msg) {
//刷新数据
flushData();
//刷新页面
invalidate();
//循环动画
if (isRunning) {
handler.sendEmptyMessageDelayed(0, 50);
}
};
};
@Override
protected void onDraw(Canvas canvas) {
for (int i = 0; i < wList.size(); i++) {
Wave wave = wList.get(i);
canvas.drawCircle(wave.cx, wave.cy, wave.r, wave.p);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
int x = (int) event.getX();
int y = (int) event.getY();
addPoint(x,y);
break;
default:
break;
}
return true;
}
/**
* 添加新的波浪中心点
* @param x
* @param y
*/
private void addPoint(int x, int y) {
if(wList.size() == 0){
addPoint2List(x,y);
/*
* 第一次启动动画
*/
isRunning = true;
handler.sendEmptyMessage(0);
}else{
Wave w = wList.get(wList.size()-1);
if(Math.abs(w.cx - x)>DIS_SOLP || Math.abs(w.cy-y)>DIS_SOLP){
addPoint2List(x,y);
}
};
}
/**
* 添加新的波浪
* @param x
* @param y
*/
private void addPoint2List(int x, int y) {
Wave w = new Wave();
w.cx = x;
w.cy=y;
Paint pa=new Paint();
pa.setColor(colors[(int)(Math.random()*4)]);
pa.setAntiAlias(true);
pa.setStyle(Style.STROKE);
w.p = pa;
wList.add(w);
}
private int [] colors = new int[]{Color.BLUE,Color.RED,Color.YELLOW,Color.GREEN};
/**
* 刷新数据
*/
private void flushData() {
for (int i = 0; i < wList.size(); i++) {
Wave w = wList.get(i);
//如果透明度为 0 从集合中删除
int alpha = w.p.getAlpha();
if(alpha == 0){
wList.remove(i); //删除i 以后,i的值应该再减1 否则会漏掉一个对象,不过,在此处影响不大,效果上看不出来。
continue;
}
alpha-=5;
if(alpha<5){
alpha =0;
}
//降低透明度
w.p.setAlpha(alpha);
//扩大半径
w.r = w.r+3;
//设置半径厚度
w.p.setStrokeWidth(w.r/3);
}
/*
* 如果集合被清空,就停止刷新动画
*/
if(wList.size() == 0){
isRunning = false;
}
}
/**
* 定义一个波浪
* @author leo
*/
private class Wave {
//圆心
int cx;
int cy;
//画笔
Paint p;
//半径
int r;
}
}